What I Build
Focused work, structured by category.
Physics & Math Systems
Vector fields, constraint solvers, and trajectory engines.
Advanced real-time simulations and mathematical models engineered natively in Luau — tuned for Roblox's runtime. Covers vector field–driven cloth deformation, parabolic arc computation for basketball/projectile mechanics, and linear spring/rope constraint solvers.
Includes
Game Core Architecture
OOP and ECS-driven engines for production Roblox titles.
Full game core development using object-oriented and entity-component patterns in Luau. A complete basketball gameplay engine with physics synchronization and finishing moves, plus an autonomous tower defense framework with a custom Lua lexer/parser and cloud-integrated key system.
Includes
Independent Projects
Original games designed, built, and shipped solo.
Self-directed projects conceived and executed entirely without external contribution. Currently includes FarmStable Farms — a comfort-style farming simulation with a unique cartoon aesthetic, built end-to-end from concept through production as a solo developer.
Includes
Skills
Skill Tree
A branching map of how my skills evolved — each node a milestone, each branch a new direction explored over time.