About Me
Building the systems that make games feel good.
I'm a Roblox developer specialized in Luau systems programming. I build the technical foundation that makes games feel responsive, reliable, and scalable — from the first playtest to production.
My work covers gameplay systems, modular frameworks, client/server architecture, UI systems, combat, movement, inventory, economy, placement, and NPC behavior. I care about both code quality and game feel.
I work with studios and independent developers who need a programmer that understands the technical depth of Roblox development and the player experience behind every system.
3+
Years building Roblox systems
10+
Production systems shipped
8
System categories mastered
Specialization
Gameplay Systems · Luau Architecture · Client/Server Engineering
Focus Areas
Combat · Movement · Inventory · Economy · UI · NPC Behavior
Available For
Freelance Projects · Studio Contracts · Technical Consultation
Let's build something great.
Open to new projects
What I Build
Systems that scale, mechanics that feel right.
Gameplay Systems
Combat mechanics, movement controllers, hitbox detection, animation state machines, combo systems, and game-feel tuning.
UI Systems
Reactive ScreenGuis, smooth tweened transitions, custom components, menus, HUDs, and inventory interfaces.
Client/Server Architecture
Validated remote events, anti-cheat patterns, clean data flow, and scalable server-side game logic.
Tools & Plugins
Roblox Studio plugins, development automation, Rojo/Wally setup, and workflow tooling for production teams.
Economy & Inventory
DataStore persistence, transaction validation, item systems, currency flow, loot tables, and shop integration.
NPC & AI Behavior
Pathfinding, behavior trees, patrol logic, aggro systems, enemy patterns, and boss mechanics.
Anti-Cheat & Validation
Server-side sanity checks, exploit detection patterns, rate limiting, and secure remote architecture.
Performance Optimization
Profiling, lazy loading, LOD systems, memory management, and clean module architecture for large codebases.