Axion.
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Axion.

Building the systems that make games feel good.

I'm a Roblox developer specialized in Luau systems programming. I build the technical foundation that makes games feel responsive, reliable, and scalable — from the first playtest to production.

My work covers gameplay systems, modular frameworks, client/server architecture, UI systems, combat, movement, inventory, economy, placement, and NPC behavior. I care about both code quality and game feel.

I work with studios and independent developers who need a programmer that understands the technical depth of Roblox development and the player experience behind every system.

3+

Years building Roblox systems

10+

Production systems shipped

8

System categories mastered

Gameplay Systems · Luau Architecture · Client/Server Engineering

Combat · Movement · Inventory · Economy · UI · NPC Behavior

Freelance Projects · Studio Contracts · Technical Consultation

Let's build something great.

Open to new projects

Contact Me

Systems that scale, mechanics that feel right.

Gameplay Systems

Combat mechanics, movement controllers, hitbox detection, animation state machines, combo systems, and game-feel tuning.

UI Systems

Reactive ScreenGuis, smooth tweened transitions, custom components, menus, HUDs, and inventory interfaces.

Client/Server Architecture

Validated remote events, anti-cheat patterns, clean data flow, and scalable server-side game logic.

Tools & Plugins

Roblox Studio plugins, development automation, Rojo/Wally setup, and workflow tooling for production teams.

Economy & Inventory

DataStore persistence, transaction validation, item systems, currency flow, loot tables, and shop integration.

NPC & AI Behavior

Pathfinding, behavior trees, patrol logic, aggro systems, enemy patterns, and boss mechanics.

Anti-Cheat & Validation

Server-side sanity checks, exploit detection patterns, rate limiting, and secure remote architecture.

Performance Optimization

Profiling, lazy loading, LOD systems, memory management, and clean module architecture for large codebases.